Gamifying Your Classroom
Gamification has always caught my attention as being a great approach to engaging your students inside and outside of the classroom. In my own personal experience, Kahoot! And Boom Learning has been my go-to gamification resources. Younger elementary students enjoy the competitive nature that goes along with Kahoot!. This can be seen as a con in some situations, because Kahoot! is not necessarily beneficial for L2 students. Kahoot! uses time and speed to account for how many points you earn. This could be discouraging to students that are not proficient in the language. On the other hand, Boom Learning has been one of my all time favorite resources to use in the early childhood classroom. This application is engaging and age appropriate. There are countless boom card decks that target skills and even specific decks for L2 learners. When researching gamification, most articles mentioned that gamification is used as a strategy to engage and motivate students. Gamification is a great supp...